Avalon Articles

Listening to: Crystal Village - Pete Yorn

I came across a couple of very interesting Longhorn articles this morning:

  • Custom Controls
    in Avalon

    If Avalon didn’t get anything else right, I know they got the semantic line-up
    of design and programming. Think about it, a button is basically a textured link.
    A listbox is a selectable item list. Panels are for organization of elements and not
    their look, and so on… The difference is that these controls closely align with
    their real-world meaning. For example, a listbox is always going to be a list of elements,
    no matter how that list looks, or what it holds.
    So, that’s the first lesson: in Avalon, you pick a control depending
    on general behavior, and then you make it look however you want. Which I think, is
    the right way.

  • “Avalon”
    Animation: The Storyboard Story
    One of the key features that the “Longhorn” presentation subsystem, code-named
    “Avalon,” adds to your user interface toolbox is animation. “Why would I want animation
    in my user interface?” you might ask. Well, there are a number of reasons.

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