A ‘Clear My Clippings’ Digest

Listening to: A.T.H.F. (Aqua Teen Hunger Force) - Dangerdoom

Here’s a bunch of stuff that I have collected, but for one reason or another haven’t
posted:

  • When Isamu met Bucky

    The Noguchi Museum in Queens NY just opened a new exhibit about the friendship
    between sculptor Isamu Noguchi and Buckminster Fuller.

  • 3D
    Milling service for virtual worlds

    And so it begins! Mark over on 3pointD has a bit about a new 3D printing service
    for virtual world avatars / objects, looks like it might be $50 a pop

  • Death
    of video games and the renaissance of “play”

    Cyril has an interesting post about the “death of video-games”. IMO
    video games creativity is not dead. What is dead is the video game development model
    which suck and is so publisher-driven that it kills innovation. Garage studios are
    no longer viable, in-house studios are following the headquarters order and cut innovation;
    and even when it comes to outsourcing, there is nothing good out of

  • What
    about the beta mindset in pervasive computing

    cph127 has a good point about what they call “the rise of beta”: the
    very fact that . everything is launched as beta and everything happens to be unfinished.
    My
    take … beta is evolving into the english term for kaizen.

  • European researchers develop robotic roaches

    In news that will surely give your local bug exterminator a severe case of indigestion,
    NewScientistTech is reporting that European researchers have managed to create a robotic
    variant of everyone’s favorite pest, the humble cockroach.

  • New levels
    of Experience Design

    I’m not sure about you, but I don’t know too many people who started
    university studying to be a doctor, but eventually graduated with a degree in fashion
    design. But then Liisa Puolakka isn’t one to worry about convention as her new
    job title - Head of Brand Visual and Sensorial Experiences - for Nokia

  • Chair wear

    Issey Miyake’s latest innovations, to debut in fall, 2006, build on the computer-driven
    manufacturing process he first developed, with design engineer Dai Fujiwara.

Sorry… I should’ve put some effort into presenting these. It had gotten to the point
where these links were starting to fester at the bottom of my to do list… great
fruit at the bottom of the barrel, starting to turn.

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