The Wii Design Process

Listening to: Love Won’t Change My Mind - Zillionaire

Ars Technica has posted an interesting article on the Wii design process:

“More glitz” is always welcome in any new generation, but at some point one runs into laws of diminishing returns. Shiota [Kou] wondered if advances in technology could be used in a different way. The Wii was designed to take processor technology improvements and use them to make the unit run with less heat, by making the chips smaller. This enabled features that other consoles couldn’t duplicate, such as the ability to leave the console powered on all the time (we’ll return to this later).

One of the things that is most striking is the contrast this makes with the design approach taken with the PS3 and the pickle that Sony have gotten into. The article also hints at the new paths that have opened up for Nintendo because of the way they looked at the problem… paths that cannot be traversed by the Xbox 360 and PS3.

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